The Chinese University of Hong Kong
*Equal Contribution
†Corresponding Author
The advent of 3D Gaussian Splatting (3D-GS) techniques and their dynamic scene modeling variants, 4D-GS,
offers promising prospects for real-time reconstruction of dynamic surgical scenarios.
However, the prerequisite for modeling dynamic scenes by a large number of Gaussian units, the high-dimensional Gaussian attributes and the high-resolution deformation fields,
all lead to serve storage issues that hinder real-time reconstruction in resource-limited surgical equipment.
To surmount these limitations, we introduce a Lightweight 4D Gaussian Splatting framework (LGS) that can liberate the efficiency bottlenecks of both rendering and storage for dynamic endoscopic reconstruction.
Specifically, to minimize the redundancy of Gaussian quantities, we propose Deformation-Aware Pruning by gauging the impact of each Gaussian on deformation.
Concurrently, to reduce the redundancy of Gaussian attributes, we simplify the representation of textures and lighting in non-crucial areas by pruning the dimensions of Gaussian attributes.
We further resolve the feature field redundancy caused by the high resolution of 4D neural spatiotemporal encoder for modeling dynamic scenes via a 4D feature field condensation.
Experiments on public benchmarks demonstrate efficacy of LGS in terms of a compression rate exceeding 9$\times$ while maintaining the pleasing visual quality and real-time rendering efficiency.
@article{liu2024lgs,
title={LGS: A Light-weight 4D Gaussian Splatting for Efficient Surgical Scene Reconstruction},
author={Liu, Hengyu and Liu, Yifan and Li, Chenxin and Li, Wuyang and Yuan, Yixuan},
journal={arXiv preprint arXiv:2406.16073},
year={2024}
}
An intial exploration into real-time surgincal scene reconstruction built on 3D Gaussian Splatting.
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